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Improv to invent and represent scenarios for Requirements: Video

Published on April 4, 2012 by in Demos, My papers

During the 2ndInternational Workshop on Creativity in Requirements Engineering (CREARE’12, Essen, Germany), we showcased how improv can be used as an experience-based design technique. Better than words, the video: In the related paper we present the expected strengths of using improv as a design technique in RE: Improv supports collaborative creativity: improv as we use it can be seen as mechanism to create novel, unexpected stories from diverging raw material, and adapts well to stakeholders groups. Interaction between players, and between the audience and the players, is key to improv. Improv is quick and cheap: given the cost of N people locked in a meeting room, improv’s immediacy makes it a very cheap tool compared to other slower techniques. Improv is flexible: the lack of fixed recording media makes it for a total flexibility, while video recording and a-posteriori editing remains possible. Improv is intuition-based: improv taps into your intuition to build stories. This neglected

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Improv as agile design technique @ CAISE 2012

Published on March 16, 2012 by in Demos

A new variant of the improv’ tutorial has been accepted, this time at CAISE, Gdansk, this summer 2012. This is a “Rank A” conference, the definite top in Information Systems… Through actually playing improvisational theatre games in groups, participants will be given the chance to feel what it takes to innovate in teams, and will experiment with a technique that enables rapid scenario generation, producing real-time creative experience-centered prototypes. This time we will focus on the creative design session. After warming-up exercises, we will pretend that we are a group of stakeholders (including problem owners, developers, experts) willing to invent a new software product. We will use guided improvisations as an experience-based technique, inventing user stories on the fly, and commenting them in order to determine what our product should or should not do. So, while some play out scenarios they invent on the fly guided by the improv’ coach, others watch and comment, take

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