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Improv in the news

I’ve been recently interviewed by Brigitte Doucet from Regional IT, who wrote a comprehensive and understandable article about how to use improv in the real world. This is in French only, sorry for the non-speakers… You can find the article here…

 
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What means “creativity”: funny video from REFSQ’12

Published on September 7, 2012 by in My papers

I realized I never posted this nice little video. I used it as an intro to my presentation of the paper about the different meanings of creativity in requirements engineering (see this post). Probably nothing intelligent but some fun to hook up people for the presentation. The presentation itself was a roleplay, where I pretended to be a requirements engineer, interviewing my client (Alistair Mavin, co-author) to understand what kind of creativity would apply to our new project… I was taking notes, as in a real interview, and these were filmed and projected on the big screen so people could see how I use the framework to understand creativity. It seems that the message did not always passed that well, as someone asked us “OK, but what have you done creatively here?”. Answering “Well, nothing, we just showed how to understand what creativity meant in the client’s context” did not really convince him… The risk

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Improv to invent and represent scenarios for Requirements: Video

Published on April 4, 2012 by in Demos, My papers

During the 2ndInternational Workshop on Creativity in Requirements Engineering (CREARE’12, Essen, Germany), we showcased how improv can be used as an experience-based design technique. Better than words, the video: In the related paper we present the expected strengths of using improv as a design technique in RE: Improv supports collaborative creativity: improv as we use it can be seen as mechanism to create novel, unexpected stories from diverging raw material, and adapts well to stakeholders groups. Interaction between players, and between the audience and the players, is key to improv. Improv is quick and cheap: given the cost of N people locked in a meeting room, improv’s immediacy makes it a very cheap tool compared to other slower techniques. Improv is flexible: the lack of fixed recording media makes it for a total flexibility, while video recording and a-posteriori editing remains possible. Improv is intuition-based: improv taps into your intuition to build stories. This neglected

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Requirements for Sustainable Systems Workshop (RE4SuSy)

Published on March 16, 2012 by in My papers

REFSQ’12 conference (Essen, Germany) will host the first edition of the RE4SuSy workshop, focusing on Requirements Engineering for Sustainable Systems. It is jointly organized by Birgit Penzenstadler, Camille Salinesi and myself. I had the chance to be an author in 3 papers that will be presented there. In the first, we argue that Sustainable Systems is a complex topic, more complex that we might want to see at first sight. While existing simplifying frameworks are useful, we have to work more to integrate this complexity into our projects, not hide it under sometimes over-simplifying diagrams. The second highlight the requirements work that remains to be done around electromobility (electric-cars) and the smart grid that will manage the distribution of electricity in a near future. IT is at the heart of this new infrastructure, and while technology is nearly ready, there remain a lot of unanswered questions concerning the requirements of these systems. Finally we present

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Experimenting around Sustainable Requirements for Sustainable Software

Published on February 10, 2012 by in My papers

Over the last decades, IT has become one of the leading industries worldwide. Its effects on our society and its environment are considerable. Its most obvious effects result from the production, operation, maintenance and disposal of IT infrastructure, roughly hardware. This is what the majority of “green IT” initiatives have been concerned with up to now. Yet, there is another important manner in which IT affects its environment: IT changes individual and organisational behaviour. Think of how the Internet, office automation, mobile phones, route planners and many other applications have affected the way we act (e.g., work, travel) and communicate. At the heart of IT lies software. The way software is designed (e.g., what functions it supports, which parts of its environment it interacts with, which IT infrastructure it uses and how) can have a major influence on the sustainability of the human activities involved. Such fundamental decisions are typically made during Requirements Engineering (RE),

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Defining YOUR creativity

Published on January 13, 2012 by in My papers

The word “creativity” is used widely in business and academia, but its meaning may differ greatly depending on context. This may cause confusion in the minds of people who have to determine which kinds of creativity are relevant to their project and which creativity tools to use. So we tried to understand why and how the meaning of the word “creativity” varies, and study the impacts of these variations on how complex socio-technical systems are designed. As a result we derived a framework for understanding the precise local meaning of creativity used in a specific context, before deciding on the adequate support for it. Consider, for example, that at the kick-off meeting of a new development project, the sponsor emphasised the importance of creativity. Now, as the manager on this project, you feel in trouble: are you supposed to get together in a funny workshop using sticky notes? Or are you supposed to use new

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